Z/X Extra (ゼクス エクストラ Zekusu Ekusutora) or Z/X EX is one of the card types in Z/X -Zillions of enemy X- TCG.
Overview[]
Z/X Extra cards were introduced in Booster 16: Code:Dingir - Encounter with Dynamis, and are treated as regular Z/X during the game. Unlike regular Z/X, they are put into the Dynamis instead of the regular deck.
A player is able to play a Z/X Extra from their Dynamis once per turn during their Main Phase by fulfilling the Advent Condition (降臨条件 Kōrin Jōken), Awaken Condition (覚醒条件 Kakusei Jōken), Idealize Condition (夢装条件 Musō Jōken), or Possession Condition (憑依条件 Hyōi Jōken) of that Z/X Extra, with the once per turn limit also shared with Event Extra. Since they are also treated as regular Z/X, playing a Z/X Extra on the Square follows the same rule as regular Z/X.
If a Z/X Extra left the Square due to any circumstance (e.g., destroyed or moved into another zone), that Z/X Extra is put into the Dynamis in face-up position instead per Rule Effect. In addition, a face-up Z/X Extra in Dynamis cannot be played at all.
For the list of all cards with this card type, see Category:Z/X EX.
Advent Condition[]
- Main article: Advent Condition
In order to play Z/X Extra with Advent Condition in their text or subtext, a player needs to fulfill these conditions:
- The number of cards in their Resource is equal to or greater than the Cost of that Z/X Extra.
- They are able to fulfill the Advent Condition of that Z/X Extra.
The Advent Condition is fulfilled by destroying your own Reboot State Z/X on Square that corresponds to the condition written in the text, with the total Cost of the destroyed Z/X being equal to or higher than the Cost of the Z/X Extra. After the Advent Condition is fulfilled, the Z/X Extra is played on the Square. Unlike regular Z/X, a player does not need to pay the Cost for Z/X Extra with Advent Condition.
For example, if a player wants to play "The All-Known Ruler, Gilgamesh", they need to have 7 or more cards in their Resource, and fulfill the Advent Condition by destroying 2 of their own Reboot State Red Z/X on Square whose total Cost equal to 7 or greater. The Z/X that needs to be destroyed for the Advent Condition can either be:
- 1 Reboot State Cost 3 Red Z/X and 1 Reboot State Cost 4 Red Z/X, or
- 1 Reboot State Cost 2 Red Z/X and 1 Reboot State Cost 5 Red Z/X, or
- 2 Reboot State Cost 4 Red Z/X and so on.
Awaken Condition[]
- Main article: Awaken Condition
In order to play Z/X Extra with Awaken Condition in their text or subtext, a player needs to perform the following steps:
- Pay the Cost of that Z/X Extra like a regular Z/X.
- Fulfill the Awaken Condition of that Z/X Extra by performing the instruction on its Awaken Condition.
After the Cost is paid and the Awaken Condition is fulfilled, the Z/X Extra is played on the Square. If the player is not able to fulfill the Awaken Condition, that Z/X Extra cannot be played at all. The instruction written in the Awaken Condition can either be fully written or shortened into a coded form.
For example, if a player wants to play "Enlightened Birdman, Were-Crow", they need to pay its Cost (Sleep 5 cards in Resource, including at least 1 Green card) and perform the instruction on its Awaken Condition (Return 2 Cost 5 or greater cards in your Resource to deck, shuffle the deck, and put 2 cards from the top of your deck into Resource in Sleep State.)
Idealize Condition[]
- Main article: Idealize Condition
In order to play Z/X Extra with Idealize Condition in their text or subtext, a player only needs to expend the exact amount of required Counter as stated in the Idealize Condition. No other conditions or actions are required when playing Z/X Extra with Idealize Condition.
For example, if a player wants to play "Idea of Turmoil, Crepus", they need to currently possess at least 3 or more Dream Key Counter and then expend (remove) exactly 3 Dream Key Counter in their possession.
Possession Condition[]
- Main article: Possession Condition
In order to play Z/X Extra with Possession Condition in their text or subtext, a player needs to choose their own Reboot State Z/X on Square that fulfills the criteria listed in the Possession Condition. The Cost of the played Z/X Extra then will be reduced by the total Cost of the chosen Z/X (however, the Cost cannot be equal to or less than 0). After the Cost is paid and the Z/X Extra appears on Square, the previously chosen Z/X will be turned into the Force of that Z/X Extra.
For example, if a player wants to play "Twelve Starsaints - Scorpio, Barbiel", they need to choose 2 of their Cost 4 or greater Reboot State Z/X on Square, reduce the Cost by the total Cost of the chosen Z/X (the Cost will only be reduced to 1), and pay the reduced Cost. After "Twelve Starsaints - Scorpio, Barbiel" appears on Square, the chosen Z/X are then turned into its Force.