Z/X -Zillions of enemy X- Wiki
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For the franchise as whole, see Z/X -Zillions of enemy X-.

Z/X (ゼクス Zekusu), short for Zillions of enemy X, is the general term for the creatures that come from the alternate futures, and also one of the card types in Z/X -Zillions of enemy X- TCG.

Overview[]

Z/X cards come in various colors, cost, Tribe, and Power. In addition, they may or may not possess an icon or ability. They are mainly used to attack the opposing player or Z/X, and to defend the player from attacks.

Z/X cards are played on Square in Reboot State, and will remain in there as long as they are not destroyed (either by damage or card effect) or moved into a different location by a card effect.

The following rules apply when a Z/X is played on Square.

  • You can put a Z/X on any empty Normal Square or your own empty Player Square.
  • You can put a Z/X on a Square occupied by your own Reboot State Z/X. After the Z/X is successfully played on that Square, put the Z/X that previously occupied that Square into Trash.
  • You cannot put a Z/X on a Square occupied by your own Sleep State Z/X.
  • You cannot put a Z/X on a Square occupied by the opponent's Z/X, regardless of its state.
  • You cannot put a Z/X on the opponent's Player Square, regardless if it is empty or not.

Z/X Extra and Z/X Overboost cards are also treated as Z/X during gameplay, and follow the aforementioned rules when they would appear on Square.

For the list of all cards with this card type, see Category:Z/X.

Z/X Encyclopedia Entry[]

Z/X is an abbreviation of "Zillions of enemy X" (an incalculable number of unknown enemies), which is pronounced as "Zeks".

It is said that it was a code name given by the Central Intelligence Agency when a large number of abnormalities appeared from the gigantic Black Point that appeared suddenly in Washington D.C., but the truth is unknown. Those abnormalities were connected to the Black Point which served as a gate for them, and are the inhabitants of the five different alternate future realities, and it became clear from contact with the Z/X that they understood human speech.

Moreover, based on the characteristics of their home realities, it was found that there were at least 4 different Tribes from each timeline. Taking advantage of their unique traits, they have all come to the present to prevent the timeline of their rivals from ever happening. As they have been separated into five groups, they each seek to ensure the birth of their future, while making sure the chances of the other ones happening fall drastically.

External Links[]

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