900 Rule Effect
901 Rule Effect Fundamentals
- 901.1 Rule Effect are process performed by the rule if a specific occurrence happened during the game.
- 901.2 With the exception of Reload Effect (902), Extra Effect (911), Overboost Effect (912), Token Effect (913), Shift Effect (914), and Link Effect (915), Rule Effect are checked and performed during priority preprocessing (702).
- 901.2a Reload Effect, Extra Effect, Overboost Effect, Token Effect, Shift Effect, and Link Effect are checked at all points during the game, and if the condition happened, will be performed immediately. This includes in the middle of playing or resolving a card or ability.
- 901.2b If multiple Rule Effect are performed simultaneously, they are performed in the following order.
- Extra Effect = Overboost Effect = Token Effect = Shift Effect = Link Effect
- Reload Effect
- Improper Player Card Effect
- Improper Force Effect
- Charge Excess Effect
- Improper Z/X Effect
- Lethal Damage Effect
- Loss Effect
- Player Damage Effect
- Crisis Effect
902 Reload Effect
- 902.1 At all points during the game, if there are no cards in any player's Deck Zone, and there are 1 or more cards in that player's Trash, temporarily suspend the current processed action, perform the following process immediately, and continue the processed action afterward. In the following process, the player with no cards in the Deck Zone is called "reload player".
- 902.1a Move all cards in the reload player's Trash into the reload player's Deck Zone.
- 902.1b The reload player shuffles (1003) their own deck.
- 902.1c The opponent of reload player chooses a card in the reload player's Life, and moves that card into the reload player's Charge. The moved card is not a damage towards the player (1001), and that card cannot be played even if it has an Ignition Icon.
903 Loss Effect
- 903.1 Player with no cards in their own life loses the game (101.2).
- 903.2 Player that has no cards in both their own Deck Zone and Trash loses the game (101.2).
904 Lethal Damage Effect
- 904.1 Z/X on any Square that received damage equal to or greater than its own Power is destroyed.
- 904.2 Z/X on any Square with Power equal to or less than 0 is destroyed.
905 Improper Z/X Effect
- 905.1 If there are several Z/X with the same controller on any Square, the controller chooses the newest Z/X placed on that Square, and moves the other Z/X into its controller's Trash.
- 905.1 If there are several Z/X with different controllers on any Square, move all Z/X whose controllers are different from the controller of the oldest Z/X placed on that Square into their controller's Trash.
- 905.1 If there is a Z/X on any Player Square whose controller is a different player from the player that chooses that Player Square at the start of the game (402.1a), move that Z/X into its controller's Trash.
906 Charge Excess Effect
- 906.1 There is a maximum limit for Charge to any player, if the number of cards in a player's Charge exceeds the limit of that player's Charge, that player chooses a number of cards that exceed the limit from their own Charge, and moves them simultaneously into their own Trash.
- Example : You are currently the controller of "Fallen Angel of Grief, Lucifer" ( [Always] Your Charge doesn't have any limit. ), and there are 5 cards in your own Charge. If this "Fallen Angel of Grief, Lucifer" is destroyed, since the limit of your own Charge returns to 4, you choose 1 card in your Charge and move it into Trash by the Charge Excess Effect.
907 Player Damage Effect
- 907.1 Each player records the number of damage that they received. This is called "damage that player receives". The damage that player receives at the start of the game is 0.
- 907.2 If any player receives 1 or more points of damage, move cards from that player's Life into Charge. This is performed with the following procedures.
- 907.2a If the turn player receives damage, the turn player performs the following process. If the turn player does not receive damage, and the non-turn player receives damage, the non-turn player performs the following process. In the following process, the player that performs this process is called "damage player".
- 907.2b Decrease the amount of damage that damage player receives by 1 point.
- 907.2c The opponent of damage player chooses a card in the damage player's Life, and damage player reveals that card.
- 907.2d If that card is a card without Ignition Icon, move that card into the damage player's Charge. Afterward, perform the priority preprocessing again from the start.
- 907.2e If that card is a card with Ignition Icon, the damage player is able to play (803) that card immediately, without paying the Cost of that card. If that card is not played, move that card into the damage player's Charge. Afterward, perform the priority preprocessing again from the start.
- 907.3 Player Damage Effect is not performed while there is another Rule Effect that is not Player Damage Effect that must be performed.
908 Improper Force Effect
- 908.1 If there is a card in the Force Zone with no card associated with it, put that card into its controller's Trash.
- 908.1 If a Force is associated with a face-down card, put that Force into its controller's Trash.
909 Improper Player Card Effect
- 909.1 If a player does not have a card with Player card type that they control on any Square, put a Virtual Player Card (1205) on the Player Square of that player.
- 909.2 If a Z/X Overboost is on Square, the Improper Player Card Effect for the controller of that Z/X Overboost is not checked during priority preprocessing.
910 Crisis Effect
- 910.1 If a Player Extra that fulfilled the condition written in its "Crisis" or "Crisis ○○" is face-down, the player who controls that card can perform the following actions.
- 910.2 The player can reveal the Player Extra with "Crisis", and put it stacked on the top of the card with Player card type that they control. If they didn't, the fulfilled condition is gone, and the Crisis Effect is not checked until the condition is fulfilled again.
- 910.3 Cards that already performed Crisis is not checked for Crisis Effect again.
911 Extra Effect
- 911.1 If a card with Z/X Extra card type was put into a zone other than Square or Dynamis by a specific occurrence, it is put face-up into Dynamis.
- 911.2 If a card with Event Extra card type was put into a zone other than Square or Dynamis by a specific occurrence, it is put face-up into Dynamis.
912 Overboost Effect
- 912.1 If a card with Z/X Overboost card type was put into a zone other than Square or Dynamis by a specific occurrence, put the upper part of the Z/X Overboost face-up into Dynamis, turn the lower part face-down, and put the Player card that was turned face up on the Player Square in Reboot State.
- 912.2 Effect that was applied to the Z/X Overboost controlled in the previous zone is not applied to the Player card that was put on the Player Square because of Overboost Effect.
913 Token Effect
- 913.1 If a Token was put into a zone other than Square by a specific occurrence, that Token is no longer a card and immediately disappears.
914 Shift Effect
- 914.1 If a card with Shift placed on it was put into a zone other than Square by a specific occurrence, the Shift that was placed on the top of that card is put face-up into Dynamis.
915 Link Effect
- 915.1 If a Link was put into a zone other than Square by a specific occurrence, that Link is banished and put away.
|