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Range (レンジ Renji) is a keyword ability that modifies the attack range of a Z/X and allows it to attack distant Square.

Instead of attacking the opponent's Z/X or Player card on the Square adjacent to it, Z/X with this ability instead can attack the opponent's Z/X or Player card located on any Square in a certain distance from its own Square. All Z/X with this ability are still able to attack adjacent Square as usual. The current, generic explanatory text of Range ability is shown below:

【常】 レンジX【有効】 スクエア 【効果】 このカードはXつ先のスクエアまで攻撃できる。)

[Always] Range X ( <Valid> Square <Effect> This card can attack up to X Square ahead.)

Several Z/X possessed this ability without any restriction while others only possessed, or instead granted this ability to other Z/X on certain conditions. "S-Class Mechanic, Hindenburg" works as general support for all Z/X with Range ability.

For the list of all cards that inherently have or able to grant the Range ability, see Category:Range.

Classifications[]

There are 3 different kinds of this ability: Range 2, Range 3, and Range ∞.

Range 2[]

All Z/X with Range 2 can attack any Square in the distance of 2 Squares from its location. This is the most common Range ability.

Range 3[]

All Z/X with Range 3 can attack any Square in the distance of 3 Squares from its location.

Range ∞[]

All Z/X with Range ∞ or Range Infinity can attack any Square in the field regardless of its location. The current explanatory text of Range ∞ is shown below:

【常】 レンジ∞【有効】 スクエア 【効果】 このカードはどのスクエアも攻撃できる。)

[Always] Range ∞ ( <Valid> Square <Effect> This card can attack any Square.)

Other Variants[]

The promotional card ""Commercial Shift" Chunibyo Botan" is able to gain the Range 8 ability, which allows it to attack any Square in the distance of 8 Squares from its location, and technically works just like Range ∞.

While not an actual Range ability by itself, several cards also come with an ability or effect that allows themselves or other Z/X to declare an attack on the opponent's Player Square regardless of its actual location and distance to the opponent's Player Square, which is similar to the behavior of Range ability.

Comprehensive Rules[]

1104 Range

  • 1104.1 Range is a continuous ability that changes the way of Z/X attack in battle.
  • 1104.2 "Range [number]" means " <Valid> Square <Effect> If this Z/X becomes the attacking Z/X, instead of choosing the attack target from the Square next to it, it can choose the attack target from the Square whose distance from its own Square is equal to or less than [number]."
  • 1104.3 "Range ∞" means " <Valid> Square <Effect> If this Z/X becomes the attacking Z/X, instead of choosing the attack target from the Square next to it, it can choose the attack target from any Square."
  • 1104.4 Even if the attacking Z/X loses the Range ability after the attack target is chosen, the chosen attack target is not affected, and the battle resolves as usual.
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