Z/X -Zillions of enemy X- Wiki
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Deck (デッキ Dekki) is a collection of a fixed number of cards used by both players in the game. Each player must prepare their own deck to start a game.

During a game, the deck is put face-down in the Deck Zone. Since the Deck Zone is a hidden zone, cards in the deck cannot be looked at by either player and the order of cards cannot be changed unless an effect allows a player to do so.

Deck Construction Rules[]

  • A deck must have exactly 50 cards. No more or less.
  • A deck may only have up to 4 cards with the same card name inside it. Cards with same card name, but different [[text] are still counted as the same card.
    • There are also several cards with abilities that are able to override this rule.
  • A deck may only have up to 4 cards with "Life Recovery" inside it.
  • A deck may only have up to 4 cards with "Void Bringer" inside it.
  • A deck must have exactly 20 cards with Ignition Icon inside it. No more or less. Cards with "Life Recovery" and "Void Bringer" also counted in this category.
    • Example: You put 3 cards with "Life Recovery" and 2 cards with "Void Bringer" in a deck. That deck then must also include exactly 15 other cards with Ignition Icon.

In addition to the above rules, you cannot put any cards listed in the Seal God Designation into your deck. You also can only put one copy of any cards listed in the Legend Designation into your deck.

Only Z/X and Event cards can be put in the deck. Player, Player Extra, and the lower part of Z/X Overboost cards cannot be put in the deck, and are counted separately from the deck. Each player may prepare up to one Player card separately from the deck to be used in a game (barring specific rules & conditions such as Bonds of the Twin Dragons). Also, each player may only choose and prepare one between Player Extra or the lower part of Z/X Overboost to be used in a game, and only one copy of the chosen card type.

Certain cards such as "Adventure Begin, Niggu-tan & Theogonyan" may allow a player to prepare a specific card in lieu of Z/X Overboost or Player Extra.

Z/X Extra, Event Extra, Shift, and the top part of Z/X Overboost cards cannot be put in the deck either, and go to the Dynamis instead. All kinds of markers (Token, Counter, and Link) also cannot be put in the deck, and are prepared separately outside the deck and Dynamis.

Reload Effect[]

During a game, when a player's deck count reaches 0 and that player has at least 1 or more cards in their Trash, that player performs Reload Effect (リロードエフェクト Rirōdo Efekuto) or sometimes referred to as "rebuild(ing) a deck" (デッキを作り直す Dekki o Tsukurinaosu). They immediately shuffle all cards in their Trash and put them into their Deck Zone as a new deck. Afterwards, the opponent of that player chooses a card from that player's Life and puts it into Charge. This is not treated as damage, and cards with Ignition Icon cannot be played when put into Charge during this time.

Reload Effect is a part of the Rule Effect. If a player's deck count reaches zero in the middle of the resolution of an ability or effect, the resolution of that ability or effect is halted and that player performs the Reload Effect. After the Reload Effect is finished, continue resolving the halted ability or effect.

The following are examples of several cases that might be encountered when rebuilding a deck.

  • Case 1: If only 1 card is left in the deck when performing Ignition.
    • Put the card from Charge into Trash.
    • Reveal the top card of the deck.
    • If the revealed card has an Ignition Icon, you may play it, if it does not or you choose to not play it, put it into Trash.
    • Rebuild the deck.
  • Case 2: If only 1 card is left in the deck when a card with Life Recovery is played from the Life.
    • Resolve the effect of the Life Recovery.
    • Rebuild the deck.
  • Case 3: If only 1 card is left in the deck when you would draw 2 cards during the Draw Phase.
    • Draw 1 card.
    • Rebuild the deck.
    • Draw 1 card.
  • Case 4: If only 1 card is left in the deck when playing B01-022 "Erasure Machine, Erase" or similar cards.
    • Draw 1 card.
    • Rebuild the deck
    • Return 1 card from your hand into deck, and shuffle the deck.

Comprehensive Rules[]

401 Deck Construction

  • 401.1 Before the game begins, each player must prepare a fixed number of cards to be used in the game. This collection of cards is called a deck.
  • 401.1a The number of cards in a deck is 50. No more or less than that.
  • 401.2 A deck can include up to 4 cards with the same name each.
  • 401.3 The maximum number of cards with "Life Recovery" (1102) in the card text inside a deck is 4.
  • 401.4 The maximum number of cards with "Void Bringer" (1103) in the card text inside a deck is 4.
  • 401.5 The number of cards with Ignition Icon (207.3) inside a deck is 20. No more or less than that. This includes cards with "Life Recovery" in 401.3 as well as cards with "Void Bringer" in 401.4 above.
Example : If you put 3 cards with "Life Recovery" and 2 cards with "Void Bringer" in your deck, you must also include exactly 15 other cards with Ignition Icon.
  • 401.6 Cards with Player card type (202.5), cards with Z/X Extra card type (202.6), cards with Z/X Overboost card type (202.7), cards with Shift card type (202.8), cards with Event Extra card type (202.9), and cards with Player Extra card type (202.10) cannot be included inside a deck.
  • 401.7 A player can prepare up to 1 card with Player card type, and up to 1 of either the lower part of a card with Z/X Overboost card type or a card with Player Extra card type or any designated card, separately from the deck.
  • 401.8 Before the game begins, each player can prepare a fixed number of cards that are different from the deck. This collection of cards is called a Dynamis.
  • 401.8a The maximum number of cards in a Dynamis is 16. It can include up to a total of 16 Z/X Extra, Shift, Event Extra, and the upper part of Z/X Overboost. You can also choose to not use a Dynamis.
  • 401.9 You can only include cards with Z/X Extra, the upper part of Z/X Overboost, Shift, and Event Extra card types in the Dynamis.
  • 401.10 A Dynamis can include up to 4 cards with the same name each.
  • 401.11 Before the game begins, each player can prepare any number of markers that are different from the deck and the Dynamis.
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