Z/X -Zillions of enemy X- Wiki
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Battle (バトル Batoru) is one of the actions that can be performed by a player during their Main Phase.

During their Main Phase, the turn player may declare a battle and attack with one of their own Z/X by turning that Z/X from Reboot State to Sleep State. The attacking Z/X may target one of the opposing Z/X or the opponent's empty Player Square adjacent to its position as an attack target, which is then dealt damage by the attacking Z/X.

Overview[]

A battle is split into the following steps, which are performed in sequential order. As long as any of the steps are still performed, both the attacking Z/X and the attack target are treated as "currently in battle" (バトル中 Batoru chū).

Battle Declaration Step[]

During this step, the turn player may declare a battle by choosing one of their own Reboot State Z/X as the attacking Z/X, and any one opponent's Z/X or opponent's empty Player Square on Square next to the Square of attacking Z/X as the attack target. However, the opponent's empty Player Square cannot be chosen as an attack target if the opponent controls a Z/X Overboost on Square. In addition, abilities or effects such as the Range ability allow the player to choose an attack target for Z/X with the ability or effect from distant Square as well.

After the attacking Z/X and the attack target is chosen, the attacking Z/X is then turned from Reboot State to Sleep State, and any automatic abilities with "at the start of battle", "this card attacks", or "this card is attacked" trigger are activated. Afterwards, proceed to the next step.

You cannot declare a battle if there are no proper choices for both the attacking Z/X and the attack target.

Battle Event Step[]

During this step, starting from the turn player, both players may play an Event, Event Extra, or startup ability in alternating order between the turn player and the non-turn player. As usual, the effect of the played Event, Event Extra, or abilities is immediately resolved after being played, and a player may only play Event Extra once per turn.

After both the turn player and the non-turn player choose to not play any Event, Event Extra, or startup ability anymore, proceed to the next step.

Battle Damage Step[]

During this step, if either the attacking Z/X or the Z/X targeted for attack does not exist on Square anymore, nothing happens and the battle proceeds to the next step. Otherwise, the attacking Z/X deals damage equal to its Power to the attack target if the attack target is a Z/X, or deals 1 damage to the opponent if the attack target is the opponent's Player Square. No damage will be dealt to the opponent if the opponent controls a Z/X Overboost on Square at this point.

Certain abilities of effects such as "Goddess of Strategy, Athena" and "Covetous Evil Bird, Harpuia" may modify the amount of damage dealt to the attack target.

If either the attacking Z/X or the Z/X targeted for attack has been put on a different Square from its original Square at this step, the damage is still dealt to the attack target during this step, even if the attacking Z/X does not have Range or any similar abilities. If the attack target is the opponent's Player Square, the damage is still dealt to the player even if the Player Square is not empty anymore during this step.

After the damage is dealt, all Rule Effect pertaining to the result of the damage dealt is performed accordingly.

  • If the Z/X targeted for attack has received damage equal to or greater than its own Power, that Z/X is destroyed and put into Charge.
  • If the opponent is dealt damage, you choose a card in your opponent's Life, and your opponent reveals that card. If that card is a card with Ignition Icon, they may play it without paying the Cost. Otherwise, they put the revealed card into their Charge. Perform this process for every damage dealt to that player.

After the Rule Effect is performed, all abilities with specific trigger related to the damage dealt or as the result of Rule Effect (such as Life Recovery or Void Bringer) is activated as well. After everything is done, proceed to the next step.

Battle End Step[]

During this step, all automatic abilities and effects that have "at the end of battle" trigger are activated. Also, effects that last "during the battle" or "until end of battle" stop applying. Afterwards, the battle ends and the turn player is able to perform any other action in their Main Phase again.

Comprehensive Rules[]

600 Battle

601 Steps in Battle

  • 601.1 If battle is declared during Main Phase (506.2), perform the following steps in sequential order.

602 Battle Declaration Step

  • 602.1 The turn player can declare a battle during Main Phase if they are not currently in battle. Battle declaration is performed through the following steps.
  • 602.1a Choose the attacking Z/X. The attacking Z/X must be any Z/X in Reboot State that is controlled by the turn player on Square.
  • 602.1b Choose the attack target. The attack target must be any of the following.
  • One of the Z/X controlled by the non-turn player on the Square next to the attacking Z/X.
  • The non-turn player with Player card, if the Player Square of the non-turn player is next to the attacking Z/X, and there is no Z/X on that Square.
  • 602.1c If you are unable to make choices for either 602.1a or 602.1b, the battle declaration is invalid, and the battle cannot be declared.
  • 602.1d Sleep the attacking Z/X.
  • 602.1e "At the start of battle" automatic occurrence activates. Both the automatic occurrence "this card attacks" of the attacking Z/X, as well as "this card is attacked" of the attack target activates at the same time.
  • 602.1f Perform the priority preprocessing (702).
  • 602.1g Proceed to Battle Event Step (603).

603 Battle Event Step

  • 603.1 This is the timing when players can play Event Card, Event Extra Card, or ability. It is performed through the following steps.
  • 603.1a The turn player is given priority.
  • 603.1b The player with priority performs any of the following. Each player can only choose to "play an Event Extra in Dynamis, and resolve it" once per turn in conjunction with 506.2.
  • Play an Event in hand, and resolve it (806).
  • Play an Event Extra in Dynamis, and resolve it (806). (Once per turn)
  • Play the startup ability of a card, and resolve it (807).
  • Pass.
  • 603.1c If the most recent action performed by both the turn player and the non-turn player in 603.1b is to pass, proceed to Battle Damage Step (604). Otherwise, the player who is not the current player with priority is given priority, and returns to 603.1b.

604 Battle Damage Step

  • 604.1 Perform the priority preprocessing (702).
  • 604.2 At this point, if the attacking Z/X is not on Square anymore, nothing happens. Proceed to Battle End (605).
  • 604.3 Perform the following process according to the attack target.
  • 604.3a If the attack target is Z/X, and the attack target is not on Square anymore, nothing happens. Proceed to Battle End (605). Otherwise, the attacking Z/X deals damage (1001.1) equal to its own Power to the attack target.
  • 604.3b If the attack target is player, the attacking Z/X deals 1 damage (1001.2) to that player.
  • 604.3c If the attack target is player, and that attack target controls a Z/X Overboost on Square, no damage is dealt to that player.
  • 604.3d For any reason, even if the attacking Z/X or the Z/X targeted for attack has been moved into a Square other than its original Square at this point, or there is a Z/X on the Player Square of the non-turn player at this point if the attack target is the non-turn player, the attack target is not changed, and the damage is dealt to the attack target in accordance to the aforementioned rules.
  • 604.4 Proceed to Battle End Step (605).

605 Battle End Step

  • 605.1 Perform the priority preprocessing (702).
  • 605.2 "At the end of battle" automatic occurrence activates. However, if one of the automatic abilities that makes up the "at the end of battle" automatic occurrence is already triggered during this battle, it won't trigger again.
  • 605.3 Perform the priority preprocessing (702).
  • 605.4 At this point, if there is any Rule Effect that must be performed, or there is any automatic ability that makes up the "at the end of battle" automatic occurrence that is not triggered yet during this battle, return to 605.2.
  • 605.5 Continuing effect with "during the battle" and "until end of battle" period disappears.
  • 605.6 At this point, if there is any Rule Effect that must be performed, or there is any automatic ability that makes up the "at the end of battle" automatic occurrence that is not triggered yet during this battle, return to 605.2. Otherwise, the battle ends.
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