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Battle (バトル Batoru) is one of the action that can be performed by player during their Main Phase.

During their Main Phase, the turn player may declare a battle and attack with one of their own Z/X by turning that Z/X from Reboot State to Sleep State. The attacking Z/X may target one of the opposing Z/X or the opponent's empty Player Square adjacent to its position as attack target, which is then dealt damage by the attacking Z/X.

Overview

A battle is split into the following steps, which are performed in sequential order. As long as any of the steps are still performed, both the attacking Z/X and the attack target are treated as "currently in battle" (バトル中 Batoru chū).

Battle Declaration Step

During this step, the turn player may declare a battle by choosing one of their own Reboot State Z/X as the attacking Z/X, and any one opponent's Z/X or opponent's empty Player Square on Square next to the Square of attacking Z/X as the attack target. However, the opponent's empty Player Square cannot be chosen as attack target if the opponent control a Z/X Overboost on Square. In addition, the Range ability allow the player to choose an attack target for Z/X with this ability from distant Square as well.

After the attacking Z/X and the attack target is chosen, the attacking Z/X is then turned from Reboot State to Sleep State, and any automatic abilities with "at the start of battle" trigger is activated. Afterwards, proceed to the next step.

You cannot declare a battle if there are no proper choice for both the attacking Z/X and the attack target.

Battle Event Step

During this step, starting from the turn player, both player may play an Event or startup ability in alternating order between the turn player and the non-turn player. As usual, the effect of the played Event or abilities is immediately resolved after being played.

After both the turn player and the non-turn player choose to not play any Event or startup ability anymore, proceed to the next step.

Battle Damage Step

During this step, if either the attacking Z/X or the Z/X targeted for attack does not exist on Square anymore, nothing happens and the battle proceed to the next step. Otherwise, the attacking Z/X deal damage equal to is Power to the attack target if the attack target is a Z/X, or deal 1 damage to the opponent if the attack target is the opponent's Player Square. No damage will be dealt to the opponent if the opponent control a Z/X Overboost on Square at this point.

Certain abilities of effects (such as "Goddess of Strategy, Athena" and "Covetous Evil Bird, Harpuia") may modify the amount of damage dealt to the attack target.

If either the attacking Z/X or the Z/X targeted for attack has been put on a different Square from its original Square at this step, the damage is still dealt to the Z/X targeted for attack during this step, even if the attacking Z/X does not have Range or any similar abilities. If the attack target is the opponent's Player Square, the damage is still dealt to the player even if the Player Square is not empty anymore during this step.

After the damage is dealt, all Rule Effect pertaining to result of the damage dealt is performed accordingly.

  • If the Z/X targeted for attack has received damage equal or greater than its own Power, that Z/X is destroyed and put into Charge.
  • If the opponent is dealt damage, you choose a card in your opponent's Life, and your opponent reveals that card. If that card is a card with Ignition Icon, they may play it without paying the Cost. Otherwise, they puts the revealed card into their Charge. Perform this process for every damage dealt to that player.

After the Rule Effect is performed, all abilities with specific trigger related to the damage dealt or as the result of Rule Effect (such as Life Recovery or Void Bringer) is activated as well. After everything is done, proceed to the next step.

Battle End Step

During this step, all automatic abilities and effects that has "at the end of battle" trigger is activated. Also, effects that last "during this battle" or "until end of this battle" stops applying. Afterwards, the battle ends and the turn player is able to perform any other action in their Main Phase again.

Comprehensive Rules

600 Battle

601 Steps in Battle

  • 601.1 If battle is declared during Main Phase (506.2), perform the following steps in sequential order.

602 Battle Declaration Step

  • 602.1 The turn player can declare a battle during Main Phase if they are not currently in battle. Battle declaration is performed through the following steps.
  • 602.1a Choose the attacking Z/X. The attacking Z/X must be any Z/X in Reboot State that is controlled by the turn player on Square.
  • 602.1b Choose the attack target. The attack target must be any of the following.
  • One of the Z/X controlled by the non-turn player on the Square next to the attacking Z/X.
  • The non-turn player with Player card, if the Player Square of the non-turn player is next to the attacking Z/X, and there is no Z/X on that Square.
  • 602.1c If you are unable to make choices for either 602.1a or 602.1b, the battle declaration is invalid, and the battle cannot be declared.
  • 602.1d Sleep the attacking Z/X.
  • 602.1e "At the start of battle" automatic occurrence activates.
  • 602.1f Perform the priority preprocessing (702).
  • 602.1g Proceed to Battle Event (603).

603 Battle Event Step

  • 603.1 This is the timing when player can play Event Card or ability. It is performed through the following steps.
  • 603.1a The turn player is given priority.
  • 603.1b The player with priority perform any of the following.
  • Play an Event in hand, and resolve it (806).
  • Play the startup ability of a card, and resolve it (807).
  • Pass.
  • 603.1c If the most recent action performed by both the turn player and the non-turn player in 603.1b is to pass, proceed to Battle Damage (604). Otherwise, the player who is not the current player with priority is given priority, and returns to 603.1b.

604 Battle Damage Step

  • 604.1 Perform the priority preprocessing (702).
  • 604.2 At this point, if the attacking Z/X is not on Square anymore, nothing happens. Proceed to Battle End (605).
  • 604.3 Perform the following process according to the attack target.
  • 604.3a If the attack target is Z/X, and the attack target is not on Square anymore, nothing happens. Proceed to Battle End (605). Otherwise, the attacking Z/X deal damage (1001.1) equal to its own Power to the attack target.
  • 604.3b If the attack target is Player, the attacking Z/X deal 1 damage (1001.2) to that Player.
  • 604.3c If the attack target is Player, and that attack target controlled a Z/X Overboost on Square, no damage is dealt to that player.
  • 604.3d For any reason, even if the attacking Z/X or the Z/X targeted for attack has been moved into a Square other than its original Square at this point, or there is a Z/X on the Player Square of the non-turn player at this point if the attack target is the non-turn player, the attack target is not changed, and the damage is dealt to the attack target in accordance to the aforementioned rules.
  • 604.4 Proceed to Battle End (605).

605 Battle End Step

  • 605.1 Perform the priority preprocessing (702).
  • 605.2 "At the end of battle" automatic occurrence activates. However, if one of the automatic ability that makes up the "at the end of battle" automatic occurrence is already triggered during this battle, it won't trigger again.
  • 605.3 Perform the priority preprocessing (702).
  • 605.4 At this point, if there is any rule effect that must be performed, or there is any automatic ability that makes up the "at the end of battle" automatic occurence that is not triggered yet during this battle, return to 605.2.
  • 605.5 Continuous effect with "during this battle" and "until end of this battle" period disappear.
  • 605.6 At this point, if there is any rule effect that must be performed, or there is any automatic ability that makes up the "at the end of battle" automatic occurrence that is not triggered yet during this battle, return to 605.2. Otherwise, the battle ends.

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