Playing Manual

What is Z/X - Zillions of Enemy X-
Z/X is a 1 on 1 card game where players fight each other on 3x3 squares.

Winning conditions
In Z/X (pronounced as Zex), the first player to make their opponent loses all four of their lives, wins.

Deck Construction Rule
In order to play Z/X, you'll need a deck. Please follow the rules bellow to build one.
 * A deck is constructed out of 50 cards. No less, no more.
 * You may only put in up to 4 copies of a card with the same name into a deck.
 * Please put exactly 4 copies of cards with the text, "Life Recovery" into the deck.
 * Please put exactly 20 copies of cards with the "Ignition Icon" into the deck.
 * Player Cards are not included into the deck.

Game Preparation

 * 1) Place your Player Card onto your Player Square facedown. A Player Card is just purely used as a marker and is not a must.
 * 2) Choose a "Start Card" from your deck, and place it on your Player Square facedown. Afterwards, shuffle your deck.
 * 3) Play a game of Rock, Paper Scissors. Whoever wins goes first.
 * 4) Draw 4 cards from the top of your deck as your initial Hand.
 * 5) A player may choose to mulligan only once. In case of a mulligan, shuffle your Hand back into the deck, draw another 4 cards.
 * 6) Take the top 4 cards of your deck, and set them aside facedown as your Life.
 * 7) Take the top 2 cards of your deck again, and set them faceup as your Resource.
 * 8) Flip your Player Card and Start Card faceup when preparations are done to start the game.

Card Type and Parameters

 * 1) Card Name: The name of that card.R_ph_01.png
 * 2) Card Type: The type of that card. There are 3 types, Z/X, Event and Player.
 * 3) Cost: The cost of using that card.
 * 4) Color: The color of that card. There are 5 different colors, Red, Blue, White, Black and Green.
 * 5) Text: The ability of that card. There are 4 different types of abilities, Startup, Auto, Continuous and Event.


 * 1) Ignition Icon: When appeared in an Ignition, you may play the card without paying its cost.
 * 2) Race. The race of that card.
 * 3) Power: The Power of that card. During the same turn that it has received damage that is equal or higher to its power, it is destroyed and is sent to Charge.

Game Flow
Reboot Phase: Reboot (untap or swtich to portrait position) all of your cards in Sleep state (tapped or landscape).

Draw Phase: Draw 2 cards from your deck. If you're going first however, you don't get to draw for the first turn.

Resource Phase: You may choose 1 card from your hand and set it as Resource in Reboot state. You may choose not to put any cards down for it. Cards in Resource are then used to pay for the costs of other cards entering in play.

Ignition Phase: You may decide to do an Ignition (IG). You do an Ignition in the following order. Main Phase: The following can be done in any order, and as many times as you want. Please refer to the "Paying the Cost" section for details.
 * 1) Send 1 card from your Charge to the Trash
 * 2) Reveal the top card of your deck.
 * 3) If that card has an Ignition Icon, then you can play that card out without paying it's cost. This is called Overdrive (OD).
 * 4) If the revealed card didn't have an Ignition Icon or wasn't played, it is sent to the Trash instead. You may do an Ignition as many times as you want provided that you have enough cards in your Charge for it.


 * Play a Z/X: Pay the cost, and place a Z/X from your Hand onto a Square in Reboot state. Please refer to the "Playing a Z/X" section for details.
 * Play an Event: Pay the cost, and use an Event from your Hand. After activating it's ability and following it through, the Event is sent to the Trash.
 * Battle: You can attack an opponent's Z/X or Player Card with your Z/X. Please refer to the "Battle Procedure" section for details.

End Phase: Any damage a Z/X has taken during this turn is resetted. If a player has more than 6 cards in their hand, they must discard them down to 6. Any abilities that last "until the end of the turn" are inactive now.