Playing Manual

Basic rules for "Z/X - Zillions of enemy X-" Trading Card Game.

What is Z/X?
Z/X (pronounced as Zeks) is a 1 on 1 Trading Card Game created by Broccoli and Nippon Ichi Software where the players fight against each other on 3 x 3 squares battlefield using different combination of offensive and defensive strategy based on 5 different worlds.

Winning Conditions
In Z/X, the first player who make their opponent loses all 4 of their life wins.

Deck Construction Rule
You need a deck of cards in order to play Z/X.

The following rules must be followed when constructing a deck.
 * A deck must contains exactly 50 cards. No more or less.
 * You must have exactly 20 cards with "Ignition Icon" in a deck. No more or less.
 * You may only put up to 4 cards with the same name in a deck.
 * You may only put up to 4 cards with "Life Recovery" in a deck.
 * You may only put up to 4 cards with "Void Bringer" in a deck.
 * Player cards are not counted as part of the deck.

Game Preparation

 * 1) Put your Player card into your Player Square in face down position. Player card is used as a marker and you can play without it, but it's advised to keep the game convenient.
 * 2) Put a Z/X with "Start Card" from your deck into your Player Square in face down position. After that, shuffle your deck.
 * 3) Play a game of rock-paper-scissor. The winner goes first.
 * 4) As your initial hand, draw 4 cards from the top of your deck.
 * 5) Each player is able to redraw their initial hand once. In case of redraw, return all cards from your hand to the deck, shuffle it, and draw 4 new cards.
 * 6) Take the top 4 cards of your deck, and put it face down into your Life.
 * 7) Take the top 2 cards of your deck, and put it face up into your Resource.
 * 8) Flip the Player card and Start Card face up. Now you are prepared to start the game.

Card Type and Parameters



 * 1) Card Name: Name of the card.
 * 2) Card Type: Type of the card. There are 3 different types; Z/X, Event and Player.
 * 3) Cost: Cost needed in order to use the card.
 * 4) Color: Color of the card. There are 5 different colors; [[File:Icon_red.png]] Red, [[File:Icon_blue.png]] Blue, [[File:Icon_white.png]] White, [[File:Icon_black.png]] Black, and [[File:Icon_green.png]] Green.
 * 5) Text: The ability of the card. There are 4 different abilities; [[File:Icon boot.png]] Boot, [[File:Icon auto.png]] Auto, [[File:Icon always.png]] Always, and [[File:Icon_event.png]] Event.
 * 6) * [[File:Icon boot.png]] - : Player may optionally choose to use the ability.
 * In order to use ability, you need to pay the necessary amount of Cost. Cost are shown as <○○> in the card text, you may only use the ability if you able paid the (○○).
 * [[File:Icon sleep.png]] - [Sleep]: Sleep the Z/X with this ability in order to use the ability. The ability can not be used if that Z/X is already in Sleep.
 * [[File:Icon_red.png]] ◎ - [◎ Red]: To pay the Cost, Sleep a number of cards in your Resource equal to ◎. When doing so, you must Sleep at least one or more cards with the same color as the Color Icon.
 * 1) * [[File:Icon auto.png]] - : The ability will automatically take effect if the required conditions are fulfilled.
 * 2) * [[File:Icon always.png]] - : The ability will always and continue to take effect as long as the required conditions are fulfilled.
 * 3) * [[File:Icon_event.png]] - : Indicates an Event.
 * 4) Square Designation Diagram: Simplified diagram of Squares. It used to designate a specific Square. The top side of the diagram is your opponent's side, while the bottom side of the diagram is your own side.
 * 5) Icon: There are two different icons; Ignition and Evol Seed (a card may only have one of them).
 * 6) * [[File:Icon IG.png]] Ignition Icon: When revealed during Ignition, cards with this icon can be played without paying its Cost.
 * 7) * [[File:Icon ES.png]] Evol Seed Icon: When cards with this icon is put from deck into Trash, resolve the ability in the text.
 * 8)  Tribe: Tribe of the card.
 * 9)  Power: Power of the card. During the turn a card received damage equal or higher to its Power, it is destroyed and sent to Charge.

Game Flow

 * 1) Reboot Phase
 * All your cards in Sleep (landscape position) are Reboot (switch to portrait position).
 * 1) Draw Phase
 * Draw 2 cards from your deck. However, the player who goes first can't draw during their first turn.
 * 1) Resource Phase
 * Choose a card from your hand, then you may put it into Resource as Reboot. You may choose to not put any card. Cards put in Resource are used to pay the Cost required to use a card. During each Resource Phase, only 1 card may be put in Resource.
 * 1) Ignition Phase
 * You may do an Ignition (IG). Ignition is performed in the following order:
 * Choose a card from your Charge and put it into Trash.
 * Reveal the top card of your deck.
 * If the revealed card has an Ignition Icon, you may play that card without paying its Cost. This is called Overdrive (OD).
 * If the revealed card doesn't have an Ignition Icon or if it's not played, put the revealed card into Trash. You can do an Ignition as many times as you want as long as you have enough cards in Charge.
 * 1) Main Phase
 * The following action can be done in any order, and as many times as you want. Please refer to "Paying the Cost" section for more details about Cost.
 * Play a Z/X
 * Pay the Cost, and put a Z/X from your hand into a Square that hasn't been occupied by a Z/X as Reboot. Please refer to the "Playing a Z/X" section for more details.
 * Play an Event or Using Ability
 * Pay the Cost, and use an Event from your hand or use a ability. After using an Event card and immediately resolved its effect, put it into Trash.
 * Battle
 * Your Z/X can attack an opponent's Z/X or Player. Please refer to the "Battle Procedure" section for more details.
 * 1) End Phase
 * Any damage dealt to a Z/X during this turn is gone. If a player has 7 or more cards in their hand, they must choose a card from their hand and discard it until they have 6 cards in their hand. Any abilities that last "until end of turn" are inactive.

Field



 * 1) Square: There are two types of Squares, Player Square and Normal Square.
 * 2) Player Square: Square where a Player card is placed.
 * 3) Normal Square: Every other Square that is not a Player Square.
 * 4) Resource: Place to put the Resource.
 * 5) Deck: Place to put your Deck.
 * 6) Trash: Place to put used/discarded cards.
 * 7) Charge: Temporary place to put destroyed Z/X cards. It can hold up to 4 cards.
 * 8) Life: Place for the Life. If a player's Life reaches 0, that player lose the game.
 * 9) Army Area: The 3 Squares closest to your position. It's your opponent's Enemy Army Area.
 * 10) Center Area: The 3 Squares located in the middle between you and your opponent.
 * 11) Enemy Army Area: The 3 Square farthest from your position. It's your opponent's Army Area.



Paying the Cost


In order to play a card, you need to pay the Cost written on that card. Cost is paid by turning a number of cards in your Resource, equal to the Cost of card that you want to play, from Reboot into Sleep. Also, you must Sleep at least one card with the same color as the card you want to play.

Playing a Z/X


When playing a Z/X card into a Square as Reboot, you must follow the following rules.
 * 1) You can't put it into a Square with your opponent's Z/X on it.
 * 2) You can't put it into your opponent's Player Square.
 * 3) You can't put it into a Square with your Z/X in Sleep state on it.
 * 4) If you put it into a Square with your Z/X in Reboot state on it, put the Z/X that previously occupied the Square into Trash.

Playing an Event


You can play an Event card from your Hand after paying the Cost. A played Event card have its effect immediately resolved. After the effect of an Event card have been resolved, put it into Trash. Event card can be played during the Main Phase of your turn or during the Battle of either player's turn.

Battle Procedure



 * 1) Attack Declaration
 * Declare an attack using your Z/X in Reboot state by turning that Z/X from Reboot to Sleep. The attacking Z/X may attack an opponent's Z/X or Player card adjacent to it. However, you can't attack the Player card if your opponent has a Z/X in their Player Square.
 * 1) Play Event or Using  Ability
 * The order are alternating between You → Opponent → You to choose whether to play Event card and Ability or to pass. The effect of Event or  Ability were immediately resolved after use. If both you and your opponent choose to pass, proceed to step [3].
 * 1) Attack Resolution
 * If there are nothing for your Z/X to attack in the Square, proceed to step [4].
 * Attacking a Z/X
 * Deal damage equal to your attacking Z/X's Power to your opponent's Z/X. The damage is only dealt from the attacking Z/X, and the opposing Z/X doesn't deal any damage. Z/X that receive damage equal or more than its Power are destroyed and put into Charge.
 * Attacking a Player
 * Deal 1 damage to you opponent's Life. Choose one of your opponent's Life, then your opponent reveal that card. If the revealed card has an Ignition Icon, your opponent may choose to play that card without paying its Cost. If the card played at that time has "Life Recovery" or "Void Bringer", compare the Life between the attacked and the attacking player, if the Life of the attacked player is lesser than or equal than the attacking player, that player perform the following action.
 * "Life Recovery" - Put the top card of the deck face down into Life.
 * "Void Bringer" - Choose a Z/X in Square, and put it into Trash.
 * If the revealed card doesn't have an Ignition Icon or if it's not played, put the revealed card into Charge.
 * 1) Battle End
 * End the battle.

When You Deck Out
When a player Deck count reaches 0, that player immediately shuffle all cards in his or her Trash and use it as a new Deck. Afterwards, that player put a card from their Life into their Charge. That player loses if their Life is reduced to 0 during the process.

If a card with Ignition Icon is put into Charge at this time, that card cannot be played. Moreover, effects or abilities like Life Recovery or Void Bringer are not activated.